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Insufficient Light on The Scryers
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PostPosted: Sun Jan 20, 2008 2:18 am  
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Eirr wrote:
This assumes the sheeper will always have a reaction time and not miss the fact that the sheep has resisted. I am assuming that mages who repeat sheeping generally get into a flow of reapplying the spell every so often, so that the maximum possible time of a loose mob is the interval between reapplications (in the case they do not notice), regardless of whether they are watching the mob or not (use of focus macros).


The only way this makes sense to me is to have your mages just spam sheep and doing nothing else. This way you don't have heartbeat resists -- you just have the initial resist.

A mage who doesn't notice his sheep target has come out of sheep is a dead mage.

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I noticed a significant increase in the persistence of our CC in Kara once our priests started intermittently reapplying their shackles using a focus macro. Fewer loose mobs, and fewer deaths. The routine preventing the player's attention from wandering. Not mathematically provable perhaps, but an observation.


My solution to this problem in Karazhan was to:

1) maximize my spell hit (via gear + 6-8% from talents)
2) carefully position myself far from the shackled target so that if it heart-beat resisted I could reshackle before it hit me once.
3) use max-rank shackle, which has a nice, long duration.
4) use a focus macro to reapply without losing my target

I had no trouble. The one thing I didn't do was re-shackle every 5 seconds, not even on Moroes adds. Yes, I am intermittently reshackling, but like every 40 seconds instead of every 5.

I believe that if you can't maximize your +spell hit, you should fall back to the spam-shackle strategy:

1) maximize your mp5
2) use Rank 1 shackle, short duration but very cheap to cast.
3) use a focus macro to reapply without losing my target. Re-cast every other spell cast. (i.e., shackle, mind flay, shackle, mind flay, etc)

This is far less effective than my first approach because you spend all your time as a shacklebot, instead of 95% of your time as a shadowpriest or as a healer.

That's my opinion, as represented by Stercus.


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PostPosted: Sun Jan 20, 2008 7:02 am  
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Lazred wrote:
Eirr wrote:
This assumes the sheeper will always have a reaction time and not miss the fact that the sheep has resisted. I am assuming that mages who repeat sheeping generally get into a flow of reapplying the spell every so often, so that the maximum possible time of a loose mob is the interval between reapplications (in the case they do not notice), regardless of whether they are watching the mob or not (use of focus macros).


The only way this makes sense to me is to have your mages just spam sheep and doing nothing else. This way you don't have heartbeat resists -- you just have the initial resist.

A mage who doesn't notice his sheep target has come out of sheep is a dead mage.


I defer to the experienced players of the mage class. But I just don't want a melee class mob one-shotting me where I can only build a max distance between myself and it of say 10 -15 yards due to raid location, therefor I am in favor of anything that prevents this problem.

Also, in our successful attempt, there was spam sheeping going on, correct tactic or not. And at this point, we are quibbling over minor details.


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PostPosted: Sun Jan 20, 2008 4:30 pm  
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Eirr wrote:
Also, in our successful attempt, there was spam sheeping going on, correct tactic or not. And at this point, we are quibbling over minor details.


This was true of many of our earlier Lurker attempts also. On our first successful Lurker attempt, Krewl said he did nothing but cast sheep.

No matter how you slice it, keeping those melee adds under control is critical to any Lurker strategy.


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PostPosted: Sun Jan 20, 2008 7:03 pm  
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agreed. pretty much spam sheep until a tank can put a couple of agro moves on the dude so if sheep does break, he goes after the tank and not the healers or the mage for that matter!


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PostPosted: Wed Jan 23, 2008 3:55 am  
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this is probably a noob question, but does +hit help reduce heartbeat resists?


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PostPosted: Wed Jan 23, 2008 6:38 am  
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Urrlyx wrote:
this is probably a noob question, but does +hit help reduce heartbeat resists?


Heartbeat resists are computed the same was as initial resists. So, yes. There's no good information on the web (last I saw) as for how often the heartbeat resists beat. I'm guessing its once every 5 seconds. It may vary by spell or situation /shrug.


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PostPosted: Thu Jan 24, 2008 12:44 am  
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this is reiza, im a mage from dust, some of u prolly know me some of u prolly don't. wanted to get my name in here for some of these runs but i wanted to mention i've got a 70 warrior thats just got to the point where he can MT Kara and will be getting better gear and i wanted to know what it would take to be able to maybe bring him to a gruuls run some night? let me know whats needed for DPS or for tanking. Thanks and hope to see you all soon.


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PostPosted: Mon Mar 24, 2008 5:21 pm  
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Razgul wrote:
Super good run last night - thanks to the cat wranglers and all the attending cats. Looking forward to continued success! I put the over / under of at least *attempting* Vashj at 50/50 before WotLK, no matter what that ol' wet blanket Vladustork says. :) [it could happen - nyaaah]

Hey, not a bad name...Glordustad? Vladu & Glordu could be Death Knight buddies.


Oh yeah...props to me for being _right_. Sure the 3/20 run @ Vag was sightseeing more than an _attempt_, but we fo-sho' attempt putting her dank bits down this week! Looks like it would be....server first.

IT
COULD
HAPPEN


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